3D Modelling process


Starting with my characters front and side view to start off modelling my character.
I originally had planned to sculpt my model first, but realizing that I had gone for a more simpler character model and design, I decided to model in Low Poly. Gradually increasing poly as I see fit continuing on.


After doing the low poly base, I slowly started adding in the hair and the details.
Making sure all the faces were correct and that there were no mistakes.


Finishing all of the necessary assets and edits for my character, I made extra edits on the tapology making sure there were extra suggested edge loops around the knees, elbows, eyes and on specific details like the hair for my character.


Finishing the model, I moved onto texturing which which was relatively easy given that My character only consists of 3 colors, blue, white and brown.




After Rigging with Advanced skeleton, I carried on to creating the necessary assets I had planned for this project. Assets being, the box where the Sheep character originated from and herProfile figurine card. I have also decided to name her Merinelle which is inspired by Merino Wool!